Accessories

Name Price Description
Smoke Grenade
50
When pulled and thrown, a large radius of smoke is released. Perfect for sneak attacks or getaways.
Rappels
45
Heavy-duty wire that has a large hook on the end for rappelling up hard-to-reach places.
Sticky Mine
35
A small device that resembles a penny with a red center. When activated, it sticks to any object and implodes.
E.C.N.
75 (per meter)
Standing for "Experimental Carbon Nanotubes," these incredibly thin and strong wires can hoist the weight of an elephant, yet are near-invisible to the naked eye; can be used for traps, pulling objects, slicing things, and more.
Hidden Pocket
25 (each)
Pockets sewn onto any clothing; they are basically invisible, yet can hold a wide range of weapons that can be accessed in the blink of an eye.
Arm Sensor
65
Seeming to be a watch, this sensor allows you to detect other beings and their intentions up to 200 meters away.
Energy Patch
30
Strange adhesive patches that, when put on your skin, fill you with energy. Excessive use can cause you to become high.
Water Glasses
55
For the Meisters who wear glasses, these not only give your eyes the correct prescription, but, when underwater, give off a diameter of ten feet of air, keeping you oxygenated for up to an hour.

Backup Weapons

Katana
110
A Japanese sword that is slim, yet sharp; Perfect for Meisters who rely on speed.
Broadsword
120
A sword that is larger than a Katana but deals broader strokes; suits Meisters who are heavy-hitters.
Bow & Arrow
105
Comes with 20 arrows. The weapon for Meisters who are highly accurate and fight long-range battles.
Spy Cane
140
Made for the Meisters who look like they might need walking assistance, this item is actually made of a new metal that is super-strong and has three hidden darts that can be fired from the bottom.
Mace
100
A brutal weapon developed in the Medieval Ages. It consists of a handle with a heavy metal ball and spikes on the end of it.
Bo Shuriken
50 (each)
Long knife-like objects that can be thrown or used as miniature swords for defense.
Breakable Pole
150
A strange weapon, but effective nonetheless. It consists of multiple short poles that are all attached and can be swung or vaulted from. They are quite heavy, and when thrown or dropped, can cause a lot of damage.
Slicing Bodysuit
200
A high-tech suit that looks oddly like Spandex, but when activated, causes slicing blades to pop out of the designated body area and cut anything near to bits.
Chains
50
Chains can be used to weave a trap around the enemy. Alternately, they can be combined with other weapons to pull the weapons back and forth from afar.

Methods of transportation

Footwear
0 [Start off]
My little joke. The basic walking times apply in the Tutelage section.
A.T. Motorcycle (All-terrain)
1,000
A motorcycle that can run on water, rocks, normal land, and more. Decreases travel time by 20%.
A.T. Sports Car
1,600
A slick-looking car with the color of your choice; decreases travel time by 30% and has a sensor built-in that can sense up to 500 meters away.
Mini-jet
2,250
A small jet that can hold one person. It has the same level sensor the A.T. Sports Car does, but reduces travel time by 40%.
Luxury Plane
3,000
A huge plane that can hold up to ten people; it is quite comfortable, has a sensor that can sense up to 1,000 meters away, and reduces travel time by 50%.
I.R. Mirror (Inter-region)
10,000
A highly sought-after mirror that, if the person at the receiving end has one, allows people (up to two) to step through and appear wherever the other designated mirror is.