Races are unique in this RPG. All are human-looking, but all with the exception of humans are deviously different in their non-human forms. ALL STATS ARE 10 STARTING FOR BOTH MEISTER AND WEAPON UNLESS OTHERWISE STATED.

Human: The most common of all Races, Humans start off weak in all places except Willpower, where they prove that they are not to be underestimated.

~ Start off with -2 all stats

~ +10 to Willpower when starting off

~ Has the option of playing Duo or Solo

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Weapon: A gifted Race that has the power to transform into (a) certain weapon(s).

~ Same stats as Meister chosen

~ Has the option of playing Duo or Solo

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Witches: One of the most devious Races, through using magic and spells. They start off with double all stats, for they don't fight with weapons.

~ In Join Form, Resonance of Souls = create your own powerful spell!

~ +4 to Aptitude and Agility (+8 overall)

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Demon: The Race that inherited great strength, but was not always the smartest compared to the rest.

~ -2 Aptitude upon joining

~ +18 to Power upon joining

Has the option of playing Duo or Solo

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Werewolf: A very strong Race, not to mention near-undefeatable in combat. However, throughout the years people have discovered their one weakness - lack of Aptitude.

~ Start off with +10 Resilience

~ Start off with -10 Aptitude

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Zombie: The most unique race, most of the time the strongest, and the hardest to obtain.

~ Must have at least 2 meters in Soul Diameter

~ Be killed and sent to M.D.D.

~ Do a series of Missions, and return

~ Gain +250 all stats, and access to Zombie techniques

~ If you use more than 60% of energy in Battle, you drop of exhaustion because you cannot feel how much energy you are using